![]() Free downloadable:īefore we move any further, I want you to download and install our free color palette for this tutorial. Usually, these type of sprites are drawn using raster graphics (like with Affinity’s Photo Pencil Tool), but nowadays this task can also be accomplished using vector graphics, which is way better because editing vector graphics can be more accessible and quicker to edit than raster ones. The classic characters you see here have been made using the same 16×16 grid system: This way, we’re going to have a document divided into four main parts of eight divisions each, to sum up, a sixteen-per-side working area (I promise this isn’t gonna be a frigging boring mathematics tutorial). Select the Show Grid option, uncheck Use Automatic Grid, leave Basic Mode as it is and in the Spacing input, type: 160px (which is the half of our document).ĭon’t leave this panel yet for the Divisions option type: 8. Now, we need to divide our Artboard into four equal parts. ![]() Next, open the Grid and Axis Manager, from the Top Menu > View. We are always gonna set up our files in multiples of eight. Game designers used to create these smaller sprites using 4 grids of 8×8 pixels.Ĭreate a New Document of 320×320 pixels at 300 dpi. First, we’ll be drawing a small sprite, consisting of 16 cells, or pixels.
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